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| # | Card name | Comments |
|---|---|---|
| The General | ||
| 1 | Nicol Bolas | A Legendary Dragon in his Chronicles guise. A big 7/7 flying meanie who when he damages an opponent causes them to discard their entire hand. He has the small upkeep cost of UBR. Being an elder dragon, and being a legend, makes hit quite literally the epitome of an ELDER DRAGON Highlander general! |
| Legendary Lieutenants | ||
| 1 | Adamaro, First to Desire | For a casting cost of only 1RR, his power and tougness are both equal to the number of cards in the hand of the opponent with the most cards in hand, and this in an evironment full of 100 card decks! |
| 1 | Ashling the Pilgrim | This flaming elemntal lass enters the battlefield as a 1/1, for each 1R you spend she gets +1/+1, if you resolve the activation three times in a turn she spontaneously combusts and deals damage equal to her power to each creature and player, what a team player. |
| 1 | Garza Zol, Plague Queen | This flying, hasted vampire gets +1/+1 each time a creature she damages is put into a graveyard, she also nets you a card whenever she damages an opponent, even without the counters a 5/5 flyer is nothing to be sneezed at. |
| 1 | Jeska, Warrior Adept | 3/1 hasty, first striker who also pings for 1, she is the sister of Kamahl, Pit Fighter. |
| 1 | Kamahl, Pit Fighter | This hasted barbarian of a human enters the battlefield with a 6/1 body ... oh yes, he pings for 3 too. Jeska's big brother. |
| 1 | Kiku, Night's Flower | Kamigawa brings us this assassin of legend, a 1/1 for BB may not seem like a bargain, but when opponent see her forcing opposing creatures to commit hari-kiri for only a tap and 2BB, they will cringe. Stunning artwork too! |
| 1 | Lyzolda, the Blood Witch | Yet another human, she enters the battlefield as a 3/1 for 1BR. For 2 and a creature sacrifice she deals 2 damage to a creature or player if the sacrificed was red, draws you a card if the sacrificed was black. Nice. |
| 1 | Maga, Traitor to Mortals | Another Kamigawan, Maga costs XBBB to cast and enters the battlefield with X +1/+1 counters on it, when he enters the battlefield target player loses life equal to the number of +1/+1 counters on him. A human wizard joins the team. |
| 1 | Magus of the Abyss | This human wizard, sighted in the abyss sometime in the future, is a 4/3 body for only 3B, that and the fact that each player has to destroy a nonartifact creature during their upkeep, the offering can also not be regenerated. Spreading the joy. |
| 1 | Rayne, Academy Chancellor | A human wizard from the days when Urza's Destiny was the hot topic, allows you to draw a card if you or a permanent tou control is targeted by an opponent, you draw two cards if she is enchanted. Oh yes, her casting cost is only 2U. |
| 1 | Tibor and Lumia | The dastardly duo enter the battlefield as a 3/3 for 2UR. Their wizardry grants a creature flying when you play a U spell, it also deals 1 damage to each earthbound critter when you play a R spell ... or both if the spell is both. The odd couple in cardbaord form. |
| 1 | Tomorrow, Azami's Familiar | Whenever you would draw a card, for any reason, Tomorrow allows you to look at the top 3 cards of your library instead, you choose one of those cards and put the rest on the bottom of your library. The 5U casting cost looks expensive, but once you have seen Tomorrow in action, you'll marvel at your deck's new found efficiency. |
| 1 | Toshiro Umezawa | This samurai allows you to play an instant card from your graveyard and then exile it, every time a creature an opponent controls is put into a graveyard. All of this and a 2/2 body for only 1BB ... and Bushido 1. Lots of opponents, lots of creatures and a fair number of instants in this deck make him a worthwhile additon to the team. |
| 1 | Uyo, Silent Prophet | This 4/4 flying moonfolk wizard (with the funky hair-do) from the land of Kamigawa, gives you the opportunity to spend 2 and return two lands you control to their owner's hands. If you take her up on this offer you get to copy target instant of sorcery spell ... and you get to choose new targets for these copies. Bonus! |
| Footsoldiers | ||
| 1 | Blood Cultist | The first Alaran member of the team allows you to ping target creature for 1. If a creature pinged by Blood Cultist ends up in the 'yard, the cultist gets a +1/+1 counter. A bargain at the 1BR casting cost. |
| 1 | Cemetery Puca | This UB-hybrid shapeshifter, all the way from Lorwyn, becomes a copy of a creature entering the battlefield if you spend 2. Let's not forget that the new copy gains this ability too! |
| 1 | Clone | You may have Clone enter the battlefield as a copy any creature on the battlefield. The M10 rules text says it best. |
| 1 | Fire-Field Ogre | This 4/2 first striking ogre with the dodgy DNA harkens from Alara. As an optional extra he rises from the graveyard for UBR to fight again for one more turn, after which ... exile. |
| 1 | Flametongue Kavu | A 4/2 Kavu which deals 4 damage to target creature when it enters the battlefield. 'Nuff said! A dominant force in the decks of olde. |
| 1 | Goblin Deathraiders | A 3/1 trampler for only BR ... the stuff bargain bins are made of :) |
| 1 | Kathari Screecher | A really ugly 2/2 flying bird soldier from the skies of Alara. He also has the Unearth party trick in his arsenal. 2U is nothing really to pay for a 2/2 flyer. |
| 1 | Kederekt Creeper | This horrid 2/3 for UBR has deathtouch and can't be blocked by fewer than 2 creatures, a guaranteed 2-for-1. |
| 1 | Nucklavee | A 4/4 beast costing 4UR to cast, allows you to return a red sorcery and a blue instant from your graveyard to your hand when he enters the battlefield, and he has one of the coolest names in Magic. |
| 1 | Prodigal Pyromancer | A red Tim. 'Nuff said! |
| 1 | Rattleblaze Scarecrow | A 5/3 scarecrow who has haste if you control a red creature and persist if you control a black creature, in a UGR deck that shouldn't be too difficult. |
| 1 | Sootwalkers | A vanilla 3/3 who cannot be blocked by white creatures, remarkably unexciting ... even for a footsoldier. |
| 1 | Tidehollow Strix | The 2/1 flying artifact bird costs onlu UB to cast ... and it has deathtouch. Bring on the Dragons. |
| 1 | Viscera Dragger | This undead ogre warrior is a 3/3 footsoldier who can be riased from the grave for one last hurrah for 1B ... or you could just cycle him for 2. |
| 1 | Vithian Stinger | Another red Tim. Same casting cost, 1 less power but can be unearthed for a quick ping when needed. |
| 1 | Wingrattle Scarecrow | A 2/2 scarecrow who has flying if you control a blue creature and persist if you control a black creature, in a UGR deck this too shouldn't be too difficult. |
| 1 | Wonder | One of my favorite cards of all time, this 2/2 flying beauty from Judgment gives all creatures you control flying if she is in your graveyard and you control an island. |
| Armaments | ||
| 1 | Agony Warp | One target creature gets -3/-0 and another -0/-3 until end of turn ... these could also be the same creature, and this for only UB. |
| 1 | Aphotic Wisps | For B you get to turn a creature black and grant it fear until end of turn. Oh yes, you get to draw a card too. |
| 1 | Beseech the Queen | The sorcery with a funky hybrid casting cost of 2/B 2/B 2B lets you search your library for a card with a converted mana cost less than or equal to the number of lands you control. You also get to shuffle your library afterwards. |
| 1 | Blaze | Burn baby burn! For XR you get to do X damage to target creature or player. |
| 1 | Blightning | A nasty little common sorcery that does 3 damage to target player and that player discards 2 cards. A real bargain for only 1BR. Multi-purpose madness. |
| 1 | Cerulean Wisps | Turn a creature blue until end of turn and untap it. Costs U and lets you draw a card too. Sweet. |
| 1 | Clout of the Dominus | Aura which gives enchanted creature +1/+1 and flying if it is blue and/or +1/+1 and haste if it is red. Fits quite nicely into the deck. Costs U/R. |
| 1 | Control Magic | For 2UU, you control enchanted creature. In a typical EDH game you should have lots to choose from. Might loose you some friends or allies though! |
| 1 | Counsel of the Soratami | 2U and you get to draw 2 cards. IMHO the best card co come out of Kamigawa, maybe even shades Gifts Ungiven. |
| 1 | Crimson Wisps | The third of the cantrip cycle included in this deck. Turns a creature red and gives it hast until end of turn. Don't forget the card draw too, |
| 1 | Diabolic Tutor | Do you fancy searching your library for any card and putting it into your hand and then shuffling your library? Well, for 2BB this card will let you do just that. |
| 1 | Fists of the Demigod | Aura which gives enchanted creature +1/+1 and wither if it is black and/or +1/+1 and first strike if it is red. Another perfect fit in this UBR deck. |
| 1 | Helm of the Ghastlord | Aura which gives enchanted creature +1/+1 if it is blue and/or +1/+1 if it is black. Te blue half lets you draw a card if the enchanted creature deals damage, while the black half forces the damaged opponent to discard. |
| 1 | Leap of Flame | Target creature gets +1/+0, flying and first strike until the end of turn for UR, you can replicate this spell for as much UR you have available, you may choose new targets for each copy. |
| 1 | Perplex | Counter target spell unless its controller discards his or her hand. Nasty, nasty spell in the EDH environment and it only costs 1UB. |
| 1 | Pulse of the Dross | Target player reveals three cards, you choose one, they discard it, then if they have more cards than you, you get the Pulse back. |
| 1 | Pulse of the Forge | Deals 4 damage to target player, then if they have more life than you, you get the Pulse back |
| 1 | Pulse of the Grid | Draw two cards and then discard one, then if any opponent has more cards in hand than you you get the Pulse back. |
| 1 | Rend Flesh | Destroy target non-Spirit creature. Spot removal is always a good thing, the whole Spirit thing is inconsequential. |
| 1 | Swerve | Change the target of target spell with a single target. Lots of targets in that sentence, still a really cool spell. |
| 1 | Terminate | For only BR you get to destroy tager creature and it can't be regenerated. More removal, also a good thing. |
| 1 | Threaten | Untap target creature, give it haste, and gain control of it until end of turn for only 2R. Take your opponents General and beat them about the head with it, always good for a laugh. |
| 1 | Torrent of Souls | For only 4 B/R you get to return up to one (strange requirement) creature from your graveyard to play if you spent B when casting the spell, and if R was spent all creatures target player controls get +2/+0 and haste until end of turn. You get both effects if you spend both B and R. This card can end games in a hurry if times just right. I like it! |
| 1 | Wrecking Ball | For the low, low price of 2BR you get to destroy target creature or target land at instant speed ... nice. |
| 1 | Zombify | Returning a creature card from your 'yard to the battlefield, with absolutely no side-effects, is a steal when it's casting cost is 3B. |
| Machinery | ||
| 1 | Armillary Sphere | Conflux brought us this gem of a 2 casting cost artifact, which when you spend 2 and sac it, allows oyu to search your library for two basic land cards and put them into your hand. If this wasn't cool enough you also get to shuffle your library. Multi-colored EDH decks should all be powered by the Sphere. |
| 1 | Darksteel Ingot | An indestructible source of any colored mana from the Mirrodin era. |
| 1 | Executioner's Capsule | The capsule, or rather mini-claymore, allows you to destroy a non-black creature. Not stealthy, but very effective removal. |
| 1 | Obelisk of Grixis | The obelisk can generate U, B or R mana, which is incidentally what this deck needs. Coincidence? I think not. |
| Non-Basic Lands | ||
| 1 | Bad River | Mirage fetchland that let's you search for an island or swamp and put it onto the battlefield. Comes into play tapped, not so much of an issue in an EDH deck. |
| 1 | Barren Moor | Comes onto the battlefield tapped, can be tapped for B, or can be cycled from your hand for B. |
| 1 | Cinder Marsh | Tempestuous land, which can be tapped for 1, or can be tapped for B or R and then doesn't untap next turn. |
| 1 | City of Brass | The mother of all pain lands, can be tapped for one of any color mana ... and does 1 damage to you. Starting at 40 life means you can take a bit of pain for the greater good. |
| 1 | Crumbling Necropolis | This Shards of Alara tri-land comes onto the battlefield tapped, and there after can be tapped for U, B or R. |
| 1 | Dark Depths | This Coldsnap land always elicits the Johnny Bravo response when it hits the battlefield "Whoa Mama!". It comes into play with 10 ice counters on it, these counters can be removed by paying 3 per counter, when there are no more counters the now defrosted Avatar Marit Lage joins the fray. He is a black 20/20 legendary flying creature token ... oh yes, he is indestructible too! |
| 1 | Dimir Aqueduct | Ravnica gave us this very handy cycle of common lands which enter the battlefield tapped, require you to return a land to your hand and then, in the case of the Aqueduct, tap for UB. |
| 1 | Forgotten Cave | Comes onto the battlefield tapped, can be tapped for R, or can be cycled from your hand for R. |
| 1 | Grixis Panorama | Another land from the Shards of Alara, this time a common fetch land, a fetch land with a difference. It can either be tapped for 1, or for 1 and a sac allows you to search your library for either an island, a swamp or a mountain and put it onto the battlefield tapped. Shuffling your deck is then also required. |
| 1 | Izzet Boilerworks | The Guildpact continued the Ravnica trend by giving us this very handy cycle of common lands which enter the battlefield tapped, require you to return a land to your hand and then, in the case of the Boilerworks, tap for UR. |
| 1 | Lonely Sandbar | Comes onto the battlefield tapped, can be tapped for U, or can be cycled from your hand for U. |
| 1 | Minamo, School at Water's Edge | This land of legend from Kamigawa either taps for U, or by spenind U and tapping it allows you to untap target legendary permanent. |
| 1 | Rakdos Carnarium | Dissension also continued the Ravnica trend by giving us this very handy cycle of common lands which enter the battlefield tapped, require you to return a land to your hand and can tap for BR. |
| 1 | Rocky Tar Pit | Another Mirage fetchland that let's you search for a mountain or swamp and put it onto the battlefield. Comes into play tapped, a downside we can live with. |
| 1 | Rootwater Depths | Another land from Tempest, which can be tapped for 1, or can be tapped for U or B and then doesn't untap next turn. |
| 1 | Rupture Spire | Probably the best common from COnflux, this land enters the battlefield tapped, if you do not pay 1 when it enters the battlefield you have to sacrifice it. Once the dust has settled this land can then be tapped for 1 mana of any color. |
| 1 | School of the Unseen | One of the few playables from Alliances, this land can either be tapped for 1, or by spending 2 and tapping it you get to add 1 mana of any color to your mana pool. |
| 1 | Shinka, the Bloodsoaked Keep | Kamigawa is also home of this legendary land. The Keep can either be tapped for R, or by spending R and tapping you can give target legendary creature first strike until end of turn. Legends abound in this deck, and some of them could use any advantage they could get. A first striking Nicol Bolas is also rather fearsome. |
| 1 | Tainted Isle | This tormented land can either be tapped for 1, or if you control a swamp it can be tapped for either U or B. Very handy indeed! |
| 1 | Terramorphic Expanse | One of the premier fetchlands. Tap it and sacrifice it to search your libray for a basic land and put it onto the battlefield tapped. All of this, and it is a common to boot! |
| 1 | Urborg Volcano | This land from the planes of Invasion, comes into play tapped. From then on it can be tapped to add either B or R to your mana pool. |
| Basic Lands | ||
| 6 | Swamp | |
| 6 | Mountain | |
| 6 | Island | |
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