While not always the most popular of animals due to their enjoyment of much of the farmed livestock, these creatures are amongst the most hardy and adaptable survivors out there. They have adapted to just about every single kind of habitat from the polar regions to the deserts. They have also wormed their way into the planes of Magic.
As mentioned in one (or more) of my earlier posts, one of our local distributors of card singles used to bring a box along to the weekly tournaments. This box was a veritable treasure trove for the casual gamer, like me, especially so because all of the cards in the box were up for grabs. It was on one of my many forays into this box that I found my Watchwolf quartet. This was the starting point for the creation of this deck.
Feedback would be greatly appreciated
| # | Card name | Comments |
|---|---|---|
| 4 | Tundra Wolves | A white weenie 1/1 wolf with first strike, and all for this for only W. Bargain. |
| 4 | Llanowar Elves | A 1/1 elf for G with you can tap to add G to your mana pool. |
| 2 | Changeling Titan | A 7/7 changeling for 4G who also just so happens to be a wolf, and an elf, and ... |
| 2 | Wren's Run Packmaster | This 3G casting cost 5/5 elf warrior from the forests of Lorwyn, champions an elf when it comes into play, and makes 2/2 wolf tokens for only 2G with no tap. But wait ... there's more ... all wolves you control have deathtouch. Nice! |
| 2 | Tolsimir Wolfblood | This 3/4 Ravnican Legend costs 4WG to bring onto the battlefield. He grants all other W creatures you control +1/+1, and does the same for all other G creatures you control too. By tapping him you get to put a 2/2 G and W legendary wolf token onto the battlefield. |
| 4 | Watchwolf | A 3/3 wolf for WG. Does nothing else, has no special abilities, but then again has a converted mana cost of only 2. |
| 3 | Scion of the Wild | An avatar from Ravnica with a casting cost of 1GG whose power and toughness are equal to the number of creatures you control. And with all the lupine token goodness in this deck, he can get to be quite the green meanie. |
| 1 | Enshrined Memories | This Kamigawan sorcery has a casting cost of XG. It allows you to reveal the top X cards of your library, and then put all creature cards revealed this way into your hand. The rest of the cards then go to the bottom of your library in any order. |
| 2 | Congregation at Dawn | For only GGw you get to search your library at instant speed for any three creature cards, shuffle your library, and then put those creature cards on top of your library in any order. Legally stacking your deck. |
| 4 | Sound the Call | Coldsnap gave us this beauty which puts a 1/1 G wolf token onto the battlefield. The toekn gets +1/+1 for each card named Sound the Call in all graveyards. |
| 3 | Howl of the Night Pack | Put a 2/2 G wolf toekn onto the battlefield for each forest you control. All of these for only 6G. A bargain at the price. |
| 4 | Shield of the Oversoul | A creature enhancement of some note. If the enchanted creature is G it gets +1/+1 and is indestructible, and if it is W it gets +1/+1 and flying. Both if it is GW. Can you say Watchwolf? |
| 3 | Oblivion Ring | A really handy little utility. When it enters the battlefield you get to exile another target permanent. |
| 3 | Elfhame Palace | Enters the battlefield tapped, then can be tapped for either G or W. |
| 1 | Wooded Bastion | Can be tapped for 1, or G/W and a tap nets you either GG, WW or WG. Wish I had more of these. |
| 4 | Selesnya Sanctuary | Enters the battlefield tapped, and you have to bounce a land to your hand. Once it is online you get to tap it for GW. |
| 8 | Forest | Comments |
| 7 | Plains | Comments |
Interesting build, mostly because I think it could actually be competitive. I tried to build a wolf deck eons ago before all the good wolves and wolf token creators weren't around yet. Nice deck
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