All of the major protagonists in this deck are of the Giant persuasion. Larger than average creatures who deal large than the average amounts of combat damage. While they may be expensive to cast, once they get rolling onto the battlefield, there are very few creatures who can stand toe to toe with them. From the massive Hamletback Goliath and Boldwyr Heavyweights, to the sneakier Cragganwick Cremator, Thundercloud Shaman and Furystoke Giant, this deck packs enough punch to smash all opposing forces put in their way.
Direct damage spells and Chandra Nalaar provide the additional firepower, while the Loxodon Warhammer and Deathrender enhance your creatures, and in the case of the Loxodon Warhammer, gain you some life as well.
This deck is as unsubtle and in-your-face as they come, but hey this is a red deck isn't it? And that is what red decks do ... smash face and burn stuff!
Any and all comments and suggestions are, as always, extremely welcome.
| # | Card name | Comments |
|---|---|---|
| 3 | Brighthearth Banneret | This nifty little 1/1 elemental warrior lowers the casting costs of elementals and warriors by 1, very handy in a Giant warrior deck don't you think? |
| 3 | Stinkdrinker Daredevil | This 2R casting cost Goblin rogue, who brings a 1/3 body to the party, also lowers the casting cost of Giants by 2! A defender with benefits. |
| 4 | Blind-Spot Giant | A 4/3 Giant warrior who enters the battlefield for only 2R. His only drawback being that he cannot attack or block unless you control another Giant. In a Giant deck, no problemo. |
| 2 | Thundercloud Shaman | For 3RR you get a 4/4 Giant shaman who when he enters the battlefield deals damage equal to the number of giants you control to each non-Giant creature. More power. |
| 3 | Cragganwick Cremator | My favorite Giant in the deck. This 5/4 Giant shaman enters the battlefield for only 2RR, when he does so you discard a card at random, and if the discarded card is a creature card he deals damage equal to the discarded creatures power to target player. Badda-bing-badda-boom. |
| 3 | Boldwyr Heavyweights | The decks heavy hitter comes in the form of this 8/8 trampling giant for 2RR. He has a rather inconsequential drawback of allowing each opponent to search their libraries and put a creature onto the battlefield when he he enters said battlefield. Barring them fetching a Shriekmaw, there are few creatures larger so no problems there. |
| 2 | Furystoke Giant | A 3/3 Giant warrior for 3RR who when he enters the battlefield grants all your creatures the ability to tap and deal 2 damage to target creature or player until end of turn. Nice ... but wait ... there's more ... he has persist, so under the right circumstances he gets to do it twice!!! |
| 2 | Hamletback Goliath | Another monstrous red Giant warrior, the Hamletback Goliath is a 6/6 for 6R. Whenever another creature enters the battlefield, the Hamletback gets X +1/+1 counters where X is that creatures power. To quote Duke Nukem "Groovy!" |
| 1 | Deathrender | This tasty little 4 casting cost piece of equipment, costs 2 to equip and the equipped creature gets +2/+2. Not only that, when the equipped creature is put into your graveyeard you get to put a creature card from your hand onto the battlefield equipped with the Deathrender. Bring on the pain! |
| 1 | Loxodon Warhammer | Equipped creature gets +3/+0, trample and lifelink. Costs only 3 to cast and 3 to equip. All round value for the mana I say. |
| 3 | Giant's Ire | A Giant tribal sorcery which costs 3R to cast and deals 4 damage to target player. If you control a Giant, you get to draw a card. Very handy in a Giant-themed deck. |
| 4 | Needle Drop | A R casting cost instant that deals 1 damage to target creature or player that was dealt damage this turn. And you get to draw a card. Card advantage anyone? |
| 2 | Chandra Nalaar | The all singing, all dancing, planeswalking dealer of much damage. Her powers of destruction and awesomeness cannot be put into few enough words to appear here. She is the bomb ... literally. |
| 3 | Incendiary Command | For 3RR you get to chose two of the following: 4 damage to target player, 2 damage to each creature, destroy target non-basic land or all players discard their hands and then draw that many cards ... spoiled for choice. This deck deserves this spell. |
| 2 | Spinerock Knoll | This R hideaway land enters the battlefield tapped, you then look at the top 4 cards of your library and put one of them under the land. When untapped the Knoll can either be tapped for R, or if 7 or more damage was dealt this turn it can be tapped, with an additional R, and the card it is hiding gets played for no mana cost. How cool is that? |
| 22 | Mountain | |
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